skip navigation

Rules

Helmets required!
MOUTH PIECES: It is required that mouth pieces be worn! 

 

1. Field Dimensions:

  1. Field Length--45 yards long
  2. Field Width--160 feet (60 feet to hash mark, 40 feet between)
  3. End Zone--10 yards deep

2. Starting the game:

  1. A central time keeper will be designated. All games will begin and end on this persons instructions. He will also announce the time remaining at the 10, 5, and 2 minute mark.
  2. Visitors will have first possession and wear white (Tournament Play)The home team will have first possession  of the 2nd half and wear a dark color. 
  3. No team will be allowed to participate without shirts.
  4. It's preferable if teams have 2 Jerseys but not mandated (white/dark jersey, t-shirt, etc / Tournament)
  5. Dry Fit T-shirts, Under Armour, or basketball type sleeveless shirts are preferred choice of team jersey.
  6. Ball is always placed on the right hash mark when at the 45 yard line.

*Ball Size current grade (3rd&4th Wilson K2 or TDJ Size) (5th&6th TDJ/TDY)(7th/8th TDY/HS) (9th thru HS Standard HS Size)

3. Moving the ball:

  1. Offensive Plays Must be forward passes
  2. Field is marked at 15 yard intervals with cones.
  3. Possession always begins at the 45 yard line at the right hash mark. Hash mark placement of the ball must be enforced by officials, in accordance with NCAA rules, once the ball has been advanced. Off Coach may be in huddle
  4. No penalty will be assessed in excess of the 45 yd line. On an unsuccessful or successful offensive play from the 45 yard line resulting in an offensive penalty: The ball will be returned to the 45 yard line and 1st down will become 2nd down; 2nd down will become 3rd down; and 3rd down will result in a turnover.
  5. Offenses always move in the same direction
  6. All passes must be forward. A pass caught behind the line of scrimmage must be a forward pass.
  7. Once a forward pass has been thrown past the line of scrimmage, a backward pass (lateral) is allowed
  8.  No flea flickers or double passes 

4. Special Rules:

  1. No blocking.
  2. Receiver/Ball carrier is legally down when touched with one or both hands below the neck. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Expulsion of a player(s) if ruled unsportsmanlike & flagrant).
  3. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4.0 second count remains in affect on snaps.
  4. Two delay of game penalties in the same possession results in a turnover. A delay of game penalty on the extra point try results in a turnover.
  5. The QB is allowed 4.0 seconds to throw the ball. (3rd/4th grade is 4.5) The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.
    1. If release is under 4.0 seconds, the play goes on.
    2. If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. 
    3. The only infractions possible when a 4 second count is called are holding &  unsportsmanlike acts.
  6. Defensive Pass Interference will be a spot foul (1st down at the spot).
  7. Responsibility to avoid contact is with the defense. There will be NO chucking. Deliberate bumping or grabbing. These actions will result in a "tack on" penalty at the end of the play (5 yard penalty)
  8. Offensive pass interference is the same as NCAA rules. (15 yard penalty)
  9. Interceptions may be returned (Tournament Play) ("no blocking" rule applies). If an interception is returned beyond the 45 yard line (the offensive origination point) it is a touchdown and point after attempt should ensue. The teammates of the person who intercepted the ball may trail the runner so as to be in position to take a backwards pass. They may not block for or screen for the runner.
  10. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of game penalty.
  11. The offensive center is not an eligible receiver (teams must have a center). 
  12. The center will be responsible for setting or re-positioning the Referee's cone at the line of scrimmage. On change of possession, the team moving to offense will ensure the cone gets to the new scrimmage line. (centers on both teams responsible).
  13. No taunting or "trash talking". (5 yard penalty & expulsion if flagrant).
  14. The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. Four down territory occurs only after offense proceeds to or inside the 15 yard line cone (third quadrant).
  15. Fighting: the player(s) involved will be ejected from the game.  If a team fight occurs, the teams involved will be ejected from the tournament and denied participation in any league play or tournament.

5. Scoring:

  1. 6 points for TD (tournament) 7 pts in League (pt after is auto) / 3 pts for pick in League Play only
  2. 1 point for PAT from 3 yard line, 2 point PAT from 10 yard line.
  3. Official score is kept by field referee and game manager.

6. Tie Breaker:

  1. After coin flip to determine first possession, teams will alternate 3 down series from the 10 yard line.
  2. A winner is determined when one team scores during its possession and the other does not.
  3. If a second overtime period is necessary, each team must then go for two points on the conversion attempts.
  4. There is no OT in Pool Play Games or League Play Games

7. Time:

  1. 15 minute halves in Tournaments and Leagues  (continuous clock for each half--see: "starting the game"). 
  2. No time outs. (Exception: Injuries. Both games on the Field will halt until player(s) can be removed as soon as safety dictates).
  3. 90 second half-time/5 minutes between games (Tournaments)
  4. 7 on 7 tournaments require that all games start/end at the same time.
  5. Teams must be on site and ready to play when scheduled.
  6. If a team(s) is late and cannot start when the tournament officially starts, they will begin play with whatever time is left on the tournament clock - not to exceed 10 minutes of 1st half.
  7. Forfeit will occur after 10 minutes of the 1st half.
  8. Injury time outs may reduce the amount of time between halves and/or between games to maintain the game schedules.

Subscribe List

Email Address:
First Name:
Last Name:
Subscribe

Click to be added to a team for Fall 7on7!

Student Athlete Recruitment Engine / Use promo code TXELITE for 15%